The project team wanted to improve UX of a technically complex AR feature with heavy technical limitations, related to a core device function.
As a design contractor, I was responsible for the UX redesign for the feature. The design process involved deep technical discussions for understanding the limitations and behaviors of the technology, and a close iteration process with the technical subject matter experts. The end result was an improved SDK scene for the feature.
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She (Taru) is always organized, analytical in her approach, customer centric, knowledgeable in design principals in general and AR / VR specifically. She has a good understanding of Unity and her ability to general prototypes in Unity was an excellent bridge between UX and Development. She is a great addition to UX teams with AR/VR experience and also for teams just starting in this emerging environment. Karen Kluttz, Senior Staff Designer at Lenovo (at the time of the contract)
I had the pleasure to work alongside Taru on Lenovo's ThinkReality Team. She always brought her A-Game to every project and did a phenomenal job of advocating for the users of the product. She has a wealth of experience in Spatial Computing and can spot usability and design issues ahead of most other designers. Taru will absolutely make a positive impact to any team and immediately add value to any project! Vinny DaSilva, Technical XR Product Manager & Engineer at Lenovo (at the time of the contract)
I had the opportunity to work closely with Taru while at Lenovo. Her attention to detail and solid presentation skills were incredibly enhanced by her UX abilities. She has a keen eye when it comes to visually displaying large amounts of data in a useful and beautiful way. Stephen Hodgson, Mixed Reality Software Architect at Lenovo (at the time of the contract)