Taru Muhonen

Taru Muhonen

Product & interaction design for emerging technologies

Specializing in the unknown

Specializing in the unknown

10+ years of experience designing emerging technologies (VR, AR, wearables, ML), with an M.Sc. in HCI.

10+ years of experience designing emerging technologies (VR, AR, wearables, ML), with an M.Sc. in HCI.

Love for technical challenges

Love for technical challenges

I have guided international R&D teams in designing interactions and products of the future.

I have guided international R&D teams in designing interactions and products of the future.

Hands-on prototyping & iteration

Hands-on prototyping & iteration

I handle both 2D and 3D UI tools (Figma, game engines) and can iterate at speed with AI assisted coding.

I handle both 2D and 3D UI tools (Figma, game engines) and can iterate at speed with AI assisted coding.

Examples of work

Product design

Gestural interactions for smart glasses

Guiding the product and machine learning team on the future of wearables at Ultraleap.

UX design

Architectural showrooms in VR

Designing virtual reality experiences to visualize spaces before they are built.

Design leadership

Design system for a virtual reality company

Building a company-wide design system from the ground up, for a virtual reality training company.

UX design

A data center tour in virtual reality

A narrative VR marketing experience for Green Mountain data center in Norway.

Content design

Lenovo AR Design Guidelines

Created augmented reality design guidelines, all the way from zero to launch.

Product design

Tooling for ML research quality management

From user insights into actionable metrics for computer vision research - tooling and evaluation pipelines for hand tracking UX at Ultraleap.

Product design

Gestural interactions for smart glasses

Guiding the product and machine learning team on the future of wearables at Ultraleap.

UX design

Architectural showrooms in VR

Designing virtual reality experiences to visualize spaces before they are built.

Design leadership

Design system for a virtual reality company

Building a company-wide design system from the ground up, for a virtual reality training company.

UX design

A data center tour in virtual reality

A narrative VR marketing experience for Green Mountain data center in Norway.

Content design

Lenovo AR Design Guidelines

Created augmented reality design guidelines, all the way from zero to launch.

Product design

Tooling for ML research quality management

From user insights into actionable metrics for computer vision research - tooling and evaluation pipelines for hand tracking UX at Ultraleap.

See all cases

Experiments

Paint with Fingers

Meta Hackathon

Paint By Numbers for XR. Created for Meta Hackathon.

AI coding a drawing application

Indie development

Creating a 3D drawing application with Unity & Cursor (AI code editor).

FixieBot arduino game

Global Game Jam 2020

Arduino development and game design for a tamagotchi created in one weekend.

Merge Cube instrument

Creative Code Berlin

Experimenting with AR & stencil buffers with a Merge Cube.

thatcreativecode.page

Freetime

A catalogue of creative coding techniques.

Hand tracking - acceleration

Freetime

Implementing code from Nature of Code book to hand tracking.

See all experiments