Cases

Examples of my previous work.

Gestural interactions for smart glasses

Ultraleap

∙

2023 - 2024

Guiding the product and machine learning team on the future of wearables at Ultraleap.

Architectural showrooms in VR

SRV, YIT

∙

2016 - 2018

Designing virtual reality experiences to visualize spaces before they are built.

Design system for a virtual reality company

realworld one

∙

2021 - 2022

Building a company-wide design system from the ground up, for a virtual reality training company.

A data center tour in virtual reality

Teatime Research

∙

2017 - 2018

A narrative VR marketing experience for Green Mountain data center in Norway.

Lenovo AR Design Guidelines

Lenovo

∙

2019 - 2020

Created augmented reality design guidelines, all the way from zero to launch.

Tooling for ML research quality management

Ultraleap

∙

2024 - 2025

From user insights into actionable metrics for computer vision research - tooling and evaluation pipelines for hand tracking UX at Ultraleap.

XR technology demos for marketing and showcases

Ultraleap

∙

2023 - 2024

Designing demos for hand tracking technology, showcased in exhibitions and client meetings.

SDK documentation & developer research for hand tracking technology

Ultraleap

∙

2023 - 2024

Refactoring developer documentation, creating sample scenes and conducting developer studies for Ultraleap. More information on request.

Developer experience research for Lenovo ThinkReality SDK

Lenovo

∙

2019

Planning and conducting developer experience study for Lenovo ThinkReality tooling.

Vrifier

Teatime Research

∙

2017 - 2018

A 3D model viewer and optimizer for VR headsets.

Architectural co-planning tools

City of Helsinki, Yle

∙

2017 - 2018

Tools for collaborating in building design with the future users of the space.

Gestural interactions for smart glasses

Ultraleap

∙

2023 - 2024

Guiding the product and machine learning team on the future of wearables at Ultraleap.

Architectural showrooms in VR

SRV, YIT

∙

2016 - 2018

Designing virtual reality experiences to visualize spaces before they are built.

Design system for a virtual reality company

realworld one

∙

2021 - 2022

Building a company-wide design system from the ground up, for a virtual reality training company.

A data center tour in virtual reality

Teatime Research

∙

2017 - 2018

A narrative VR marketing experience for Green Mountain data center in Norway.

Lenovo AR Design Guidelines

Lenovo

∙

2019 - 2020

Created augmented reality design guidelines, all the way from zero to launch.

Tooling for ML research quality management

Ultraleap

∙

2024 - 2025

From user insights into actionable metrics for computer vision research - tooling and evaluation pipelines for hand tracking UX at Ultraleap.

XR technology demos for marketing and showcases

Ultraleap

∙

2023 - 2024

Designing demos for hand tracking technology, showcased in exhibitions and client meetings.

SDK documentation & developer research for hand tracking technology

Ultraleap

∙

2023 - 2024

Refactoring developer documentation, creating sample scenes and conducting developer studies for Ultraleap. More information on request.

Developer experience research for Lenovo ThinkReality SDK

Lenovo

∙

2019

Planning and conducting developer experience study for Lenovo ThinkReality tooling.

Vrifier

Teatime Research

∙

2017 - 2018

A 3D model viewer and optimizer for VR headsets.

Architectural co-planning tools

City of Helsinki, Yle

∙

2017 - 2018

Tools for collaborating in building design with the future users of the space.